- 12-26-2016, 01:31 PM #1
PlayStation VR works on the PC with SteamVR... for now
PlayStation VR works on the PC with SteamVR... for now
PlayStation VR works with SteamVR with the latest version of Trinus PSVR, locked to 60Hz though
The latest version of Trinus PSVR works with PSVR, adding side-by-side support for non-VR games, a PSVR Box switch off button, a fix for switched colors, the ability to check for updates, PSVR display selector, and improved lens correction.
PSVR with Trinus PSVR won't work with the Oculus Touch or HTC Vive controllers, so all games have to be played with the gamepad. For now, Trinus PSVR is also limited to 60Hz, so don't blame us - or Trinus PSVR if you get sick.
So it will allow (for now) to use your PSVR on a PC with some limitations, it's nice to have and now, I don't think I will going to try it, but to share
Source: PlayStation VR works on the PC with SteamVR... for now
- 12-26-2016, 10:08 PM #2
The refresh rate is probably due to how PSVR implements its refresh rate in the system. It actually accepts a 60hz refresh rate and then does some interpolation to make it 120hz simulated so the system doesn't need to run it at that speed. Undoubtly this is providing some limitations. I am excited to see this makes the headset more useful.
- 12-27-2016, 06:21 AM #3
I can't wait till more systems are compatible with others. I'll take the limitations of this (well, I would if I had a PSVR); iirc, 60 Hz is the refresh rate of the GearVR and I get a lot of use and enjoyment out of that. Yes, it's not as smooth as the Rift, Vive or PSVR, but it does the job just fine.
- 12-27-2016, 10:42 PM #5
Well I am sure there will be much hacking of hardware until a standards is agreed upon by the major players. A PS4 is essentially a PC and a PSVR is essentially a display. So I am not surprised at this being out there the speed of its releases is surprising.
- 12-30-2016, 08:24 AM #9
Probably not too likely. I don't think they see any negative to letting some hack get around for some small sub-group of gamers wanting to use it on their PC's unless they are taking a loss on each sale of a headset in anticipation of making up the loss with software sales. Then you will see them locking it down. But I envision this would be like the Kinect in a lot of ways.
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12-30-2016, 08:46 PM #10
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Don't see them purposely locking it out, more like a compatibility issues arise. Also think it would be AWESOME if controllers would work, though doubt it could but might be able to rig something up using regular controller.
- 12-30-2016, 11:23 PM #12
- 01-03-2017, 04:23 PM #13
Do you think that I one should consider buying the PSVR for a headset for a powerful PC, or will it really be a bottleneck and one should get the Rift or the Vive?
The price of the PSVR seems to be tempting, but is the quality really worse? I understand that the FOV is bigger though, am I right? and that's one of the most important things for immersion, if not the most.
- 01-03-2017, 07:50 PM #14
1. You already have a PS4 and don't have a VR capable PC and don't want to spend all the money needed for it, go for a PSVR
2. You don't have a PS4 and have a computer which can handle VR go for the Rift or ViVE.
2.1. Do you like some of the content for a specific device, chose that device.
2.2. Don't have enough for the ViVE and can't wait, go for the Rift.
And so on...
But my real recommendation is, try all the devices you can before buying, maybe the one which gives you the best experiences for what you want is the Daydream and you will be stuck with other because you didn't try it before.
- 01-04-2017, 09:09 AM #15
That is a pretty good matrix. I think the PSVR should really only be considered for people who want to use it on a PS4. I think getting it on PC is a rather sub-optimal hacked togetehr affair that makes more sense if you already had it anyways and wanted to try content on the PC rather then using it with the PC first in mind. After the controllers and camera and what not you are getting pretty close to the cost of a Rift and a better tracking experience in my mind with the Rift.
- 01-05-2017, 01:19 PM #16
You are right, I guess I would be better off getting a Vive or a Rift when I have the budget for it.
The only thing that really bugs me is the screen door effect issue, and it is reported that the PSVR supposedly has none (even though it has a lower resolution).
Also the content which comes to the PSVR seems to be the best yet, with many full length titles (If I am not mistaken. They seem like full length games though).
Why didn't we just remain with the Rift and we wouldn't have to choose between all of them!
But it is the best thing for VR-it creates competition, so everyone is doing is best to improve their product. If Oculus would be the only company in the market, they could very easily just slow down the development pace. But now since HTC is in the game too, they must constantly improve. My guess is that their tracking system will be the next improved thing, since HTC just blows away the Rift's tracking.
- 01-06-2017, 09:30 AM #17
- 01-08-2017, 09:51 PM #18
pjs37 is right, even the PSVR has Screen Door Effect (SDE) it's because the resolution and how the display panels project the image.
But believe me, that's nothing, once you are in the experience you probably will forget about it just in a few seconds.
- 01-12-2017, 10:19 PM #19
I know.. Just imagining the presence one could get when using the Vive, with all the movements and 3D display with a huge FOV that convinces you that you are actually there-
It just blows my mind. I have no words to describe how I feel just imagining it-I think that Google have found the exact right words for a VR headset:
When I try to imagine the Vive for example, I just think about lucid dreaming (a lucid dream which you can control and are aware of it being a dream, yet you have the feeling of reality)
And moving your body, and seeing the image corresponds to that-and you are actually in a dream world.
It is sublime.
I don't seem to understand why I don't see people running in the the streets screaming "Hurray!!! VR has arrived! The new era has began! Dream, dream, children of earth and hard labor! your salvation has arrived"
You see how emotional I get?
- 01-13-2017, 11:11 AM #20
Actually its more of a problem of content and costs. Not many people are willing to invest in the hardware for the higher end systems save for games which is why the gaming aspect is rather important so far. And we truely do not have anything that is a must have experience for VR. We have a lot of titles where it certainly is better with VR but its certainly not a much have. Kind of like PhysX.
- 01-13-2017, 11:49 AM #21
- 01-17-2017, 10:04 PM #23
- 01-18-2017, 01:16 AM #24
- 01-18-2017, 05:31 AM #25
Remember you are watching mostly computer generated graphics, so you know it's not real, but you actually feel the movement, the best example is the roller coaster experience, low quality graphics cars and the people can keep on their foot, even knowing that it's not real.
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