1. Chemy JMHT's Avatar
    IN BRIEF
    • An OBGYN at the Orange Regional Medical Center oversaw what is believed to be the first childbirth that employed VR as a coping method for labor pains.
    • Virtual reality is completely drug-free, making it safer than getting an epidural, and has been proven to reduce levels of pain.
    GIVING BIRTH ON A VR BEACH

    Its widely acknowledged that the pain experienced during childbirth is pretty rough. Even if you havent experienced having a child yourself, seeing women scream in television and films while they give birth to a new baby would make anyone cringe. Thats why doctors have been trying to find ways to help manage, if not completely avoid the pain.

    A New York hospital is experimenting with the idea of pain management using virtual reality (VR). Dr. Ralph Anderson, an OBGYN at Orange Regional Medical Center, oversaw what is believed to be the first childbirth that employed VR as a coping method for labor pains.

    The patient, Erin Martucci, was equipped with a Samsung Gear VR pre-programmed with a scene that induced a guided meditation experience. Instead of enduring increasingly painful labor contractions in her hospital room, she was transported to a relaxing beach vista, where she could hear soothing music, a crackling fire, a crashing waterfall, and the chirping of birds. Occasionally, a voice would coach her to focus on particular elements of the experience, as well as her breathing. It wasnt long before she was told she was ready to push.

    I was like, Wait, what are you doing?. I thought I needed the goggles to push!, said Martucci in an interview with The Guardian.

    Martucci was blocking out much of her pain by concentrating on the virtual reality she was immersed in. She didnt notice that it had almost been two hours since she first put the VR headgear.

    In a typical delivery room all the mother has to focus on is the pain, said Anderson. With VR though, we were able to put the patient into an experience where she was constantly being distracted and coached by the technology and it ended up being a very successful experience for everyone involved.


    AppliedVR

    A DRUG-FREE ALTERNATIVE

    Right now, most women opt for an epidural during childbirth, a form of anesthesia that can help block out the pain from labor. It is introduced in the spinal cavity called the dura, through which pain impulses pass. The drug inhibits the passage of those signals, but still allows the body control over its motor functions for birth. As with any drug treatment, however, it comes with some side effects, like temporary hypotension (low blood pressure), slow heart rate, and backaches. Some complications could also arise from the procedure, one of which involves the dura being accidentally punctured while administering the drug.

    Using VR to distract from the pain is completely drug-free, and research has proven how effective it is. Experts from the Childrens Hospital Los Angeles General Clinical Research Center have found that the experience reduced levels of pain, general distress/unpleasantness and report a desire to use VR again during painful medical procedures.

    Though some argue that too much distraction would actually be detrimental to the birthing process, this development not only provides another drug-free option for women in delivery, but also continues to prove how much potential virtual reality holdsfar exceeding its past status of being just a gaming device.

    Source: https://futurism.com/not-just-for-ga...h-labor-pains/
    12-27-2016 08:21 PM
  2. pjs37's Avatar
    The amount of medical benefits for VR/AR never ceases to excite me. Especially in the realm of therapeutic treatments.
    Chemy JMHT likes this.
    12-27-2016 09:39 PM
  3. pkcable's Avatar
    Probably good for other types of therapeutic treatments also! Chemo treatments, dialysis, interferon, etc, any of those painful time consuming procedures.
    12-28-2016 08:02 AM
  4. Talkivr's Avatar
    Gave me a laugh, but it's always great to see it actually has helped someone. Would probably help pass the time faster though you dont want to totally forget what you were doing in this situation.
    12-28-2016 12:48 PM
  5. Chemy JMHT's Avatar
    Some about the article that for much of us should sounds ridiculous is "Not just for gaming" when at least a lot here know that VR is for everything, gaming is a small commercial part.
    12-29-2016 11:39 PM
  6. pjs37's Avatar
    Yeah I actually think VR has more use outside of gaming then actually in gaming. Gaming just naturally seems to fit into things because of the hardware requirements and game designers already deal with virtual worlds.
    12-30-2016 08:37 AM
  7. Chemy JMHT's Avatar
    I was thinking maybe a next gen of VR graphics card and PC would be able to VR but not to gaming, something like the Windows 10 VR which will be able to work with less power than the actual VR computers.
    12-30-2016 08:35 PM
  8. GustavMahler's Avatar
    I've always supported the idea of non gaming experiences for VR. Gaming in VR just sometimes seem to be too much and to intensive, while general experiences can be enjoyed for hours on end without any fatigue.
    I wouldn't think that meditation in VR is the best idea though, with the bright screen tiring your eyes and making the experience a little bit uncomfortable.
    01-05-2017 03:34 PM
  9. Chemy JMHT's Avatar
    I've always supported the idea of non gaming experiences for VR. Gaming in VR just sometimes seem to be too much and to intensive, while general experiences can be enjoyed for hours on end without any fatigue.
    I wouldn't think that meditation in VR is the best idea though, with the bright screen tiring your eyes and making the experience a little bit uncomfortable.
    I actually do something similar, I like even watching 360 pictures, and if I'm gaming, it's usually a very basic game, like Lucky's Tale or something similar.
    01-08-2017 08:45 PM

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