1. VirtuaTyKing's Avatar
    News: Tippett Studio releases Mad God stop-motion animation VR experience on Wevr-mad-god-930x531.jpg

    Phil Tippetts mind has been creating creatures for generations, including the creatures in the Star Wars holochess scene and the dinosaurs of Jurassic Park. Now hes created his own creature-filled stop-action animation film, Mad God, and it is coming out in virtual reality.

    Tippett Studio is announcing today that Mad God will be released in VR on the Wevr Transport platform on the Samsung Gear VR. Thats a new store where you can access 360-degree videos and other VR content. I recently visited Tippetts madcap workshop in Berkeley, California, where he showed off another digital project, the monster game Hologrid: Monster Battle.

    Mad God immerses viewers in a dystopian subterranean netherworld featuring delightfully grotesque characters, all straight from the wonderfully twisted mind of Academy Award winning visual effects craftsman Tippett. Using photogrammetry to translate physical stop-motion animation into the VR landscape, the Mad God experience is a new twist on VR animation.

    News: Tippett Studio releases Mad God stop-motion animation VR experience on Wevr-mad-god-3-800x430.jpg

    Tippetts new film is another advance for VR, which is moving into uncharted territory when it comes to entertainment. The darkly beautiful Mad God is what happens when you merge the brilliance of a renowned veteran effects artist with the century-old technique of stop-motion animation and transport the whole thing into virtual reality.

    The idea of introducing Tippetts unique vision into a 360-degree immersive setting was spearheaded by Mike Breymann of Kaleidoscope VR, a fan of both Tippett and the original short film version of Mad God.

    I really liked the concept of bringing an art form that has been around for a hundred years and matching it up with this new accelerated world that were in, Breymann said, in a statement. It allows for discussions around ways of experiencing art and virtual reality. Theres this notion that game engines, rapid advancements in hardware, accelerated graphics and all this technology is somehow carrying us forward artistically, and this experience is in some ways calling all that into question.

    When approached about adapting Mad God into VR, Tippett didnt hesitate.

    I started trying to figure out how we can do this, Tippett said in a statement. The whole thing was shot stop-motion on tiny sets, so it has a very visceral photographic handmade look as opposed to the cleanliness of so much of the VR content thats being produced with computers. What really excited me about the whole VR experience was how different it is than cinema. I see VR as something completely different in the way that literature and cinema have, over the years, really honed narrative storytelling to an art specific to the form. And the minute you alter the format and approach, it changes everything.

    News: Tippett Studio releases Mad God stop-motion animation VR experience on Wevr-mad-god-2-800x446.jpg

    Source: Tippett Studio releases Mad God stop-motion animation VR experience on Wevr | VentureBeat | Business | by Dean Takahashi
    10-28-2016 12:45 PM
  2. pkcable's Avatar
    DAMN scary stuff! Thanks for the heads up Ty!
    12-19-2016 08:52 AM
  3. Firegold21's Avatar
    Well done stop motion is extremely visually appealing to me. I remember a game ages ago that was done in "claymation" called Clay Fighter. It was awesome purely on the visual appeal.

    I'll have to check this out when I get a chance. I don't have WeVr installed at present, but could easily download it just to check this out.

    Posted via the VRHeads App for Android
    12-19-2016 12:13 PM
  4. pjs37's Avatar
    I agree in that it certainly needs to be done in a different way then what we are used to.
    12-19-2016 12:37 PM

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