1. VirtuaTyKing's Avatar
    News: Chrome On Android Gets Experimental WebVR Support-construct-21-mv5fkjbtf7n7at8ck40ewlx33jsry8i9z62na1jj04.jpg

    Its been a big week for WebVR. First, Oculus launched a developer preview of its own VR web browser, Carmel, and now Google is finally bringing beta integration to Chrome on Android.

    The search engine giant launched the WebVR API on Chrome for Android in a test state. To get started with it, web developers need to sign up to the Origin Trial. This will allow them to enable WebVR on the Chrome version of their pages, and anyone using the browser on a smartphone can take a look at it. The API gives certain mobile VR headsets access to WebVR content through the Android app. This includes Googles own offering, Daydream View.

    A GamePad API also enables the use of motion controllers with the webs interface. View owners can use the Daydream controller, which essentially acts as a VR mouse, much in the way it already does for native Daydream apps like YouTube and StreetView. In theory, with WebVR you wouldnt need to even download these apps to see them in VR, you could just head to their respective web pages. Being able to intuitively interact with the web from inside Daydream could one day be a major feature for the ecosystem, though this is merely testing those waters.

    Google declined to comment on exactly which other headsets support this release though a blog mentions that support for Cardboard headsets and desktop platforms which would use the Oculus Rift and HTC Vive would be added soon. The next update will focus on several performance improvements.

    Just like Oculus, Google has provided a support page to help developers get to grips with its WebVR implementation, as this is very much an experimental release. Last month, we reported that Google would bring stable WebVR 1.1 support to Daydream in January, which still seems to be the case. Even with its release, WebVR still has a long way to go before it becomes the universal platform that engineers are working to make it. Expect 2017 to be a big year for this area of the industry, as more browsers integrate support.

    Source: Chrome On Android Gets Experimental WebVR Support
    12-14-2016 04:52 PM
  2. pjs37's Avatar
    Yay we just keep moving ever so slightly where I never need to take off the headset lol
    12-14-2016 04:58 PM
  3. pkcable's Avatar
    This is INDEED good news! I think FullDive may have early access to this, OR they wrote their own, browser from the ground up, BUT the FullDive VR app has an experimental, VERY alpha/beta browser.
    12-15-2016 10:15 AM
  4. Chemy JMHT's Avatar
    This is the hard part for me right now:

    To use the new WebVR API for yourself, you will need a compatible Android device, Daydream headset, and the beta version of Chrome. Of course, you will also need to find actual websites that support the platform, which may be a little difficult right now.

    But I also think it's great!
    12-16-2016 10:58 PM

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