Microsoft releases the PC system requirements for Windows 10 VR
Last month Microsoft announced their Win10 VR series of headsets, which will release at prices starting at $299 and will not require any external tracking system like the HTC Vive or the Oculus Rift.
This series of VR headsets will come to market in 2017, with the company partnering with ASUS, Acer, Dell, HP and Lenovo to bring this VR headset to market. Aesthetically this headset looks more similar to PlayStation VR than the Oculus Rift or the HTC Vive, with the mass of the headset resting on your forehead rather than strapping the headset directly to your face.
Now Microsoft has announced the PC system requirements for the Win10 headset, confirming that the headset is designed for creativity, productivity and media viewing purposes rather than high-end gaming like the HTC Vive and the Oculus Rift.
The PC system requirements for Microsoft's Windows 10 VR headset are basic, requiring 4GB of RAM, a DirectX 12 compatible GPU, support for USB 3.0 devices and at least 4 CPU cores.
The Win10 VR headset will not require and external tracking setups but instead use an internal tracking method, removing the need for a dedicated VR playing space with a lengthy setup process. This will no doubt sacrifice some accuracy when ti comes to tracking, but it will make the headset a lot easier to use as well as significantly reduce the cost.
This headset will be coming from multiple manufacturers, each of which will have their own personalised design in mind, giving each a slightly different look and feel. Right now it is unknown if different manufacturers will be able to make any changes outside of the headset's aesthetics, like using different screen refresh rates or resolutions.