1. Yana Yelina's Avatar
    In its recent article, Oxagile discusses three spheres that are ripe for virtual reality.

    1. EdTech:
    VR is mature and sophisticated enough to be implemented in secondary and higher education.
    Pros of virtual classrooms: student engagement, faster learning rates, lack of destruction, meaningful collaboration.

    2. Healthcare:
    With world's first virtual reality surgery, this technology is ready to disrupt medical education as we know it.
    Pros: realistic and risk-free operations and patient engagement.

    3. Hazardous jobs:
    VR acts as an indispensable part in training firefighters, miners, and more.
    Pros: removing fear, harnessing skills, learning new methods.

    What are your thoughts? Could you provide other examples of effective VR uses in other spheres?
    09-08-2017 07:17 AM
  2. zocster's Avatar
    that's pretty cool article
    Yana Yelina likes this.
    09-13-2017 01:11 PM
  3. Yana Yelina's Avatar
    Thanks!
    09-19-2017 03:39 AM
  4. spaceklin's Avatar
    The Entertainment industry is increasingly turning to VR products. Virtual Reality in this industry is a panoramic multi-screen projections of virtual worlds that allow you to fully immerse yourself in the world of illusions that will look as realistic as possible.More about VR in entertaiment - https://invisible.toys/virtual-reality-entertainment/
    11-21-2018 04:45 AM

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