Involve Me and I Learn: 3 Areas That Are Serious About VR
In its recent article, Oxagile discusses three spheres that are ripe for virtual reality.
1. EdTech:
VR is mature and sophisticated enough to be implemented in secondary and higher education.
Pros of virtual classrooms: student engagement, faster learning rates, lack of destruction, meaningful collaboration.
2. Healthcare:
With world's first virtual reality surgery, this technology is ready to disrupt medical education as we know it.
Pros: realistic and risk-free operations and patient engagement.
3. Hazardous jobs:
VR acts as an indispensable part in training firefighters, miners, and more.
Pros: removing fear, harnessing skills, learning new methods.
What are your thoughts? Could you provide other examples of effective VR uses in other spheres?