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IMAX receives first shipment of VR headsets from Acer
IMAX is about to get bigger, with the introduction of high-res VR headsets at select locations
If you've seen a movie in the 70mm format at IMAX, with movies like Interstellar looking absolutely incredible, then you'll be excited to hear that IMAX is preparing some of its theaters for virtual reality.
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IMAX will be using Acer's new StarVR headset in their LA-based IMAX VR Center, with the first shipment of Acer's new StarVR headsets to be rolled out in a larger phase as more stock is released to the company. Acer will his mass production of StarVR headsets in 2017, with IMAX receiving the first batch in the coming weeks.
StarVR features a resolution of 5120x1440, or 2560x1440 per eye and mixed with the huge 210-degree field of view, we are talking about a Oculus Rift and HTC Vive killer here. The Rift and Vive run a native resolution of 2160x1200 (1080x1200 per eye), and a massive increase over the 110-degree FOV, with StarVR rocking a 210-degree field of view.
IMAX won't be stopping with its push into the VR world in LA, with the company having over 6 international locations in planning, and plans to expand into China in the future, too.
About the Acer StarVR
Hands On With Acer's StarVR Headset
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Acer is pushing the edges of VR, literally. Its new StarVR headset uses extra-wide screens to fill up your peripheral vision, and it will be incorporated into IMAX theaters, the company announced here at IFA.
Acer announced its partnership with Starbreeze, a game developer, back in May, and at the time it said its headset would be used at theme parks, so IMAX isn't that far off its original plan. IMAX also said in May that it's opening up six "virtual reality centers" later this year. According to IMAX exec Robert Lister, near-future movie-goers could go see a film that's set on an alien planet and then go into a separate room to experience short-form VR content about that planet, for instance. These "VR experiences" will cost $7-10 and last about 10 minutes.
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So obviously, I had to put the thing on. StarVR's 210-degree field of view definitely adds to the VR experience, but the headset I was wearing was too pre-production to be viable.
First, the good news: the StarVR headset doesn't feel heavier or less comfortable than an Oculus or Vive headset, and the "wide screen" perspective definitely adds to the cinematic quality of the experience.
But it's clear that StarVR isn't in its final form yet. Most importantly, you can't put it on while wearing glasses, which counts out half the population. Trying it without my glasses, I could definitely see the seam between the two lens views as well, which was distracting. And if I moved my head quickly, there was some tearing of the image. While Acer has made its point with the wide screen, the headset experience still isn't finished enough to judge properly.
https://youtu.be/GADtniiZL9c
There's no single controller for StarVR, Acer reps told us. The demo I saw, as well as the IMAX movie versions, won't have a controller. An upcoming Walking Dead game uses a realistic shotgun; other games could come with their own controllers, Acer said. And while our StarVR and the IMAX version are for seated use only, tethered to powerful Windows laptops, they're working on room-scale tracking, according to demonstrators.
Acer is distributing StarVR to IMAX right now, the company said at today's presser.
https://youtu.be/xaiuwhXl87g
Sources:
- IMAX receives first shipment of VR headsets from Acer
- Hands On With Acer's StarVR Headset | News & Opinion | PCMag.com