I personally feel that until 3D movies are the standard options (with 2D being left for those who, due to eyesight issues, can't appreciate 3D), we won't see 360°. 360° requires powered headsets with data connections to the server, even if it doesn't require uplinks. Once the infrastructure is in place for that, we will move into VR with interactivity.
The problem is, current cinemas are not suitable for 360° video/VR. Probably what will happen is that VR cinemas (actually 360° cinemas) will emerge with small single person booths using chairs that can rotate. Expect the industry to dig it's heels at this innovation though. If current projection rooms are repurposed for this, then it won't be true 360° video, just 180° to 270°, with the action always centered in the middle, and just enough extra so you don't feel enclosed in.
10-24-2016 02:04 PM