1. Chemy JMHT's Avatar
    Fove shows off a new build of its eye-tracking VR headset

    Fove (an eye-tracking VR headset)-diagonal.jpg

    Fove showed off a new design for their eye-tracking VR headset in an announcement on their company blog. The Disrupt SF Battlefield 2014 alum is aiming to have headsets start shipping in fall 2016 for its Kickstarter backers.

    The headset design has lost much of the wispiness of its Kickstarter prototype design. This was done in an effort to reduce the weight of the headset and improve its wearability. The company also noted that the more understated design will boost production efficiency.

    Production has been a bit of an issue for the small startup aiming to build a high-quality HMD that rivals efforts from Oculus and HTC. Due to delays caused by part-sourcing, the company was forced to push back their expected delivery date from spring 2016 to fall 2016. Perhaps more critically, Fove also announced that the headset would be losing integration with Valveís Lighthouse system which powers positional tracking on the HTC Vive in favor of its own system.

    Fove (an eye-tracking VR headset)-86ebbdda9a69243d277ce20f3175039e_original.png
    (Foveís earlier headset design)

    What distinguishes this headset from all the nerd face computers though? This is the first VR headset to directly integrate eye-tracking sensors into the headset to monitor a userís gaze. The technology can revamp processes for how users navigate interfaces, but it also has the potential to alter gameplay and in-headset communication.

    In the future, ridiculously high-resolution headsets will see performance boosts from eye-tracking by way of foveated rendering, a technology that allows the display to simulate depth-of-field and keep the highest resolution images confined to the center of a userís gaze.

    Eye-tracking is generally seen by most in the industry as a key feature for the next-generation of high-end headsets so Fove may not be the only VR player with the distinguishing feature for long. Eye-tracking tech veteran SMI has already shown of an eye-tracking dev kit for the HTC Vive and there are a number of other eye-tracking companies including Tobii and Eyefluence who claim to be working with VR headset manufacturers on next-gen devices.

    - https://techcrunch.com/2016/07/28/fo...ng-vr-headset/
    - FOVE: The World?s First Eye Tracking virtual reality headset
    - https://www.kickstarter.com/projects...irtual-reality
    08-30-2016 02:26 PM
  2. Tiny Funk's Avatar
    Yeah, finally somebody talking about Fove, thanks for that.
    I've been checking their website site for a while now, seems like a awesome experience.
    Especially the 'focus' part, as to where you're looking at, and blurring the rest, should help feeling as this Virtual Reality is as close as reality!
    Chemy JMHT likes this.
    09-02-2016 04:28 AM
  3. Chemy JMHT's Avatar
    Well really maybe it's the mixture of a lot of technologies that will make VR really something to have, because I'm about to post about some Reverberation Modules for Virtual Reality a company is developing, also a lot of companies are understanding the importance of the vision field (until 210į) and the 3D audio is becoming a good part of it too.

    So the eye tracking technologies are one of the puzzle and I think more will come very soon.
    09-05-2016 07:30 PM

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