1. VirtuaTyKing's Avatar
    -wonderlandtrolley01.jpg

    Playful Corp is the developer behind one of virtual realitys first, and most beloved video games: Luckys Tale. This Oculus Rift title is a love letter to the 3D platforming era of Super Mario 64 and Banjo Kazooie. The titular Lucky is a cute little fox that managed to jump, spin and dash his way into the hearts of VRs earliest adopters.

    Since Lucky, however, Playful has gone relatively quite, with no major announcements to speak of. Luckys Tale 2 is all but guaranteed following the originals positive reception and Oculus interest in creating a brandable, mascot-driven franchise, but so far theres been no official word from the studio as to what theyve been working on.

    Today, during a seminar at VRDC in San Francisco Paul Bettner, Playfuls CEO, and Dan Hurd, its lead designer announced at least one of their previously undisclosed projects. Its called Wonderland, and it is an experiment in room-scale, social VR.



    During his address, Bettner reiterated strongly that this is not a product announcement.

    He compared it to the sometimes laborious prototyping process that his studio went through on Luckys Tale. The difference being that now the team is experimenting with room-scale, social interactions and hand controllers rather than immersive perspectives and 3D platforming.

    -wonderlandkitchen01.jpg

    Wonderland may one day be a commercial product, but for now it seems it is essentially a chance for a dedicated studio to work on specific VR problems in a room-scale environment. Wonderland is described by Bettner as a persistent, living world in which Playful can experiment with VR avatars, socialization, environment design, and locomotion.

    To this latter point Playful will be using arm swinger locomotion mechanic in Wonderland. This is an experimental movement scheme that allows users to move through a virtual world by, you guessed it, swinging their arms. Arm-swinger is one potential solution to VRs bigger locomotion puzzle but it is viewed by the some in the community as a stop-gap. Bettner clarified that this strategy is subject to change as they continue to learn and develop.

    -wonderlandfishing01.jpg

    In an email to UploadVR, Betner further defined Wonderlands scope and commercial status:

    Wonderland isnt a product. Not yet. It is simply a glimpse into some of the ongoing R&D Playful has been doing into the areas of social, room-scale, touch-based virtual reality. Given the subject of our talk, we felt like it was a good opportunity to share some of this very early work with the community and see what we can all learn from itThis is just a glimpse into our R&D and prototyping process.
    Wonderland is, in many ways, a Playful Corp version of the Oculus-produced Toybox experience. Toybox is another social VR demo that emphasizes creativity and free-play over heavy structure.

    Playful Corp recently closed a $25 million round of fundraising from a group of undisclosed investors.

    Source: 'Lucky's Tale' Studio Reveals 'Wonderland' - An Experiment in Room-Scale, Social VR
    11-03-2016 04:04 AM
  2. pkcable's Avatar
    We need a Daydream version!!!!!
    11-23-2016 07:32 PM
  3. Chemy JMHT's Avatar
    I really enjoyed Lucky's Tale, so I think they were very careful during the making of it as they want to be during the creation of this one.

    I hope it will be multiplatform too
    11-23-2016 08:38 PM
  4. VirtuaTyKing's Avatar
    Lucky's tale was a pretty good game. Way too easy though. Partly I think because the 3D makes it easier to judge jumps.
    11-24-2016 12:39 PM

Similar Threads

  1. Xiaomi Mi VR Release Date, News & Update
    By Chemy JMHT in forum VR News & Discussion
    Replies: 13
    Last Post: 05-06-2017, 09:30 PM
  2. What do you want to see with a demo of the Gear VR?
    By krisguy in forum Buying a Gear VR
    Replies: 5
    Last Post: 04-18-2017, 01:31 PM
  3. The Rift was not made for room-scale VR by Ridley Software
    By EgoAnt in forum VR News & Discussion
    Replies: 10
    Last Post: 01-02-2017, 12:11 PM
  4. Will project tango support VR?
    By VR Question in forum Project Tango
    Replies: 3
    Last Post: 11-25-2016, 07:29 PM
  5. [Rumor] Project Scorpio may have wireless VR headsets
    By Chemy JMHT in forum VR News & Discussion
    Replies: 3
    Last Post: 11-02-2016, 08:17 PM
LINK TO POST COPIED TO CLIPBOARD