1. rmvz3's Avatar
    Hi all.

    I've been reading contradictory PSVR reviews these days and many of them refers to the lack of stability on headset and controllers tracking. It seems the "hands" on PS Move compatible games are continually shaking due to inaccurate camera tracking. Making the experience quite annoying.

    I wonder if this may be just an incorrect setup or it is a real problem. Are you experiencing this issue?
    10-21-2016 06:17 AM
  2. SedahDrol's Avatar
    well i think its there set up. most of the time when I have had issues is because I set the game up wrong. Recentering fixes all my issues.

    Ive been impressed with the tracking actually.

    Dont have bright lights behind you. make sure you are facing the camera when you start a game. Make sure you arent too close or too far away from the camera.

    Keep in mind i use move controllers in the games that support it.

    My kids and I play job simulator a lot and we dont have have issues in that game as long as we callibrate properly.

    Ive played batmab without issues also.

    Posted via the VRHeads App for Android
  3. pkcable's Avatar
    Unfortunately I don't have a PSVR, (I'm just stuck with an old school XBox) so I can't really help. HOWEVER I have reached out to a few friends who MAY be able to help. Please standby!
    10-21-2016 07:44 AM
  4. SedahDrol's Avatar
    well i think its there set up. most of the time when I have had issues is because I set the game up wrong. Recentering fixes all my issues.

    Ive been impressed with the tracking actually.

    Dont have bright lights behind you. make sure you are facing the camera when you start a game. Make sure you arent too close or too far away from the camera.

    Keep in mind i use move controllers in the games that support it.

    My kids and I play job simulator a lot and we dont have have issues in that game as long as we callibrate properly.

    Ive played batmab without issues also.

    Posted via the VRHeads App for Android
    pkcable and iThunderbirt like this.
    10-21-2016 11:31 AM
  5. rmvz3's Avatar
    Well, I supposed the problem was bad setup. I've seen many videos on the Internet showing Batman suffering Parkinson's disease. I'm glad that it won't be an issue.
    10-22-2016 02:31 AM
  6. Joshua Richards1's Avatar
    The Verge pointed out that the controls do not track very well. That was a deal breaker for me.
    10-22-2016 06:21 PM
  7. iThunderbirt's Avatar
    Ive played batmab without issues also.
    First, very nice to hear your experience with the PSVR is going well. Looking forward to when I get one.

    How have you been enjoying Batman VR sor far?
    10-24-2016 08:32 AM
  8. Pentago's Avatar
    I'm mainly interested in how headset tracking affects my physical balance because if the motion and video aren't in sync closely I can bet I
    ll get sick of it pretty fast. Have similar thing happening to me while having my reading glasses, god knows how VR will work for me, especially in action-packed games like FPS's.
    10-24-2016 11:07 AM
  9. SedahDrol's Avatar
    First, very nice to hear your experience with the PSVR is going well. Looking forward to when I get one.

    How have you been enjoying Batman VR sor far?
    Batman Vr is short but after your first playthrough you can go again and unlock other stuff so there is some replayability. There is also a target range where yoy can throw batarangs.

    Posted via the VRHeads App for Android
    iThunderbirt likes this.
    10-24-2016 06:16 PM
  10. SedahDrol's Avatar
    I'm mainly interested in how headset tracking affects my physical balance because if the motion and video aren't in sync closely I can bet I
    ll get sick of it pretty fast. Have similar thing happening to me while having my reading glasses, god knows how VR will work for me, especially in action-packed games like FPS's.
    The headtracking is pretty good. it can get glitchy the closer to the edge of the game area you are. Other things that can mess with your equilibrium is literally attempting to walk off a ledge where a game doesnt account for the effects of gravity. Also walking into a wall can mess with you.

    i havent played any games that have had any sort of delay in head tracking. though teleporting might cause some issues.

    Unfortunately its a trial by fire sort of thing, you wont know until you try as to how sick will get playing in vrspace.

    Posted via the VRHeads App for Android
    10-24-2016 06:25 PM
  11. Russell Holly's Avatar
    Calibration and recalibration is important with PSVR. If you have PSVR set up in a room with inconsistent lighting throughout the day you may find the experience is not the same throughout the day. You can recalibrate fairly quickly, but I've done this several times in the last week in order to get a better in-game experience.

    Posted via the VRHeads App for Android
    10-25-2016 06:58 AM

Similar Threads

  1. About Fixed-Screen VR Headset
    By LezCronut in forum Buying an HTC Vive
    Replies: 9
    Last Post: 12-13-2016, 07:40 AM
  2. How can I avoid nausea while using VR?
    By pkcable in forum Ask a Question (no registration!)
    Replies: 9
    Last Post: 11-19-2016, 11:31 AM
  3. How about a VR Developer sub forum?
    By pkcable in forum Site Feedback & Help
    Replies: 5
    Last Post: 10-25-2016, 10:05 AM
  4. Glove Controller?
    By LezCronut in forum VR News & Discussion
    Replies: 12
    Last Post: 10-21-2016, 09:13 PM
  5. Replies: 1
    Last Post: 10-20-2016, 10:29 PM
LINK TO POST COPIED TO CLIPBOARD