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How are physical boundaries addressed when playing VR games?

Asked: May 27 2016 | 12:57 pm EDT 2148 Views 2 Answers View Best Answer

When playing a VR game, how does the physical world around you play into it? Will I be knocking things over or walking into walls? Or is it more of a stationary experience? But then how would your character move?

Best Answer

May 27 2016 | 1:59 pm EDT KermEd

As of today, I'm currently working with 20 different virtual reality companies - each has its own API and own system for handing locomotion (how you navigate) and physical room boundaries. Some don't do anyhting, some don't require it. But chances are, what you are looking for is something like the HTC Vive - which handles room scale movement (i.e. you can get up and walk around) but also deals with boundaries (in the game world you wlil see a barrier warning you that you are abou to walk into a wall). I haven't seen a good VR system though that deals with wandering cats and dogs coming to visit and see what on earth this strange human is doing : But I think it will be a good year o rtwo before we see anything truly amazing in this realm wihtout the use of AR (overlaying reality on top of virtual reality)
Lloyd Summers | Cofounder of RedIronLabs.com | Immersive Dark Videogames (VR/Horror) | @kerm_ed

More Answers

Jun 06 2016 | 12:12 am EDT STARGATE

So far, my experience with a few games is that stationary seems to be the norm.