Originally Posted by
Matty are there any specs we need to look out for? Things that we can compare against others?
For example when comparing battery size we look at mAh. So for VR is there a Screen resolution? or a Processor speed ect?
Oh man, great question.
So, there is a TON to consider. However, I'd put forward the following:
How do you want to play?
Oculus uses Xbox Gamepads at the moment, but will have some controls soon
Vive uses a full room control system, needs a lot of space, but you can walk around
Mobile uses "look to select" so you can play it anywhere
PSVR allows both VR and non-VR. This means less VR focused games, but a flexible experience.
Right now, with the exception of PSVR, the VR market is dominated by indie-games. So, think about where you like to get your games from. For example, getting games from Steam? Vive is the best bet.
Look at budget too, low budget (Go mobile cardboard, vrbox, gearVR and add your phone), medium budget (go OSVR, Deepoon, Nibiru), high budget (go Oculus or Vive)
Screen resolution matters BUT it is also kind of a faux standard. Reality is, the higher quality VR, the higher spec the PC needs to be (for example, we just moved to the GTX 1070, ~600 dollar video card). But the biggest two problems in VR are arguably the screen-door effect (some of them have a strange look when you are that close to pixels), which isn't measured anywhere. And nausea, which is caused by latency in the hardware OR bad game design, which is difficult to obtain.
Also, some headsets such as Nibiru, Deepoon and Gameface Labs are "wireless" mobile headsets. So a stripped down modified Android phone is inside the visor already.
I know, it is mostly rambling, such is the life of VR these days ...