I ordered myself a third Rift tracker and set it up on the other side of the room, so I could see what it was like to set things up Vive style. I've played two games that took advantage of the "room-scale" tracking and I know Oculus is planning on dropping the "experimental" tag soon, so I wanted to see what was up.
This setup process is a huge pain so far.
Oculus recommends you put the third sensor in a USB 2.0 slot instead of a 3.0 slot, which causes this tracker warning in the Oculus Console. If you try to use 3.0 instead, you get the same warning unless that 3.0 port is on a different board. None of it makes sense right now.
Once you get through the errors the tracking setup, the sensors have to be placed WAY more specifically than you have to when placing two sensors. The angle you have the camera pointed at matters A LOT and the setup will not go forward until you are in the exact location it wants you to be. For my office, that meant I couldn't use the same wall mounts I use my Vive sensors on, which was a real pain.
Once I finally got everything set up, the way the sensors are aligned made it so my active playspace is slightly SMALLER than it was with just two sensors, but I can in fact move around and enjoy the space without my controllers disappearing when I'm facing the wrong way.
I hope Oculus does some serious magic to make this third sensor easier to set up when it's out of beta, because right now the experience is not great at all.
05-22-2017 01:51 PM