Originally Posted by
LeoRex I really applaud Google for going out and trying to establish a set of guidelines and specs for VR devices, but with a bunch of major players already building VR ecosystems, I wonder how quickly they'll get everyone to adopt it?
I agree. But I wonder if the hardware/firmware/whateverware is ready for a big push into smartphone-based VR. An Ars Technica article I read yesterday about an upcoming CPU + GPU from Qualcomm left me thinking that I should start saving up now for 2017 devices and just watch from the sidelines this fall to see which OEMs are in by year's end and who comes out on top. I get that the shoe's got to drop sometime, but with or without Daydream, it still seems like early-adopters-only time to me.