1. VR Question's Avatar
    I know the question is insane, but I am an artist and I use my macbook pro for everything. Is it possible to use my macbookpro to develop low poly games for Quest with Unreal Engine? If so, how do I set it up?
    Thank you,
    - Carlos
    06-03-2019 08:04 PM
  2. KermEd's Avatar
    I know the question is insane, but I am an artist and I use my macbook pro for everything. Is it possible to use my macbookpro to develop low poly games for Quest with Unreal Engine? If so, how do I set it up?
    Thank you,
    - Carlos
    Good question - I've been working with the quest around the clock. Here is a multiplayer game we started making on Friday using traditional hand drawn art using crayons in VR:

    https://www.youtube.com/watch?v=w4hAqFPyqi4

    So, first off, yes I think you might be good. The quest is technically Android. But the Oculus tools I think are Windows only. So you may need to sue Bootcamp or something to run Windows, install Unity, and ADB and the Oculus SDK. Fróm there pushing it to the quest isn't as tough.

    Now, I have to say, building for the Quest is going to be hard for a first time VR experience. Their framework is VERY poorly done and even worse for documentation. I'd recommend looking into Circuit Stream from Lou I think it is who does VR training for very affordable prices. But out of every VR headset I've worked with - the quest is the most difficult. And the Oculus team is looking for games with 60k+ budgets.

    If I get time I'll try and post some tutorials on YouTube for getting started on the quest.

    As for using Unreal though, I believe they are also PC only - but the blueprint system may save you some time. But I'm not sure if that framework is any better than the Unity one they created.
  3. pkcable's Avatar
    06-03-2019 08:40 PM
  4. KermEd's Avatar
    I know the question is insane, but I am an artist and I use my macbook pro for everything. Is it possible to use my macbookpro to develop low poly games for Quest with Unreal Engine? If so, how do I set it up?
    Thank you,
    - Carlos
    Good question - I've been working with the quest around the clock. Here is a multiplayer game we started making on Friday using traditional hand drawn art using crayons in VR:



    So, first off, yes I think you might be good. The quest is technically Android. But the Oculus tools I think are Windows only. So you may need to sue Bootcamp or something to run Windows, install Unity, and ADB and the Oculus SDK. Fróm there pushing it to the quest isn't as tough.

    Now, I have to say, building for the Quest is going to be hard for a first time VR experience. Their framework is VERY poorly done and even worse for documentation. I'd recommend looking into Circuit Stream from Lou I think it is who does VR training for very affordable prices. But out of every VR headset I've worked with - the quest is the most difficult. And the Oculus team is looking for games with 60k+ budgets.

    If I get time I'll try and post some tutorials on YouTube for getting started on the quest.

    As for using Unreal though, I believe they are also PC only - but the blueprint system may save you some time. But I'm not sure if that framework is any better than the Unity one they created.
    Last edited by KermEd; 06-03-2019 at 11:47 PM.
    pkcable likes this.
    06-03-2019 11:31 PM

Similar Threads

  1. Overheating with the Gear VR
    By johnec in forum VR News & Discussion
    Replies: 1
    Last Post: 06-04-2019, 10:46 PM
LINK TO POST COPIED TO CLIPBOARD